Virtual reality is here to stay, but its adoption by mainstream culture will take much longer. We’ve seen the earliest signs of expansion beyond gamers and early adopters, but it hasn’t come from the big, highly capable headsets like the HTC Vive and Oculus Rift. Instead, it’s come from mobile VR. Samsung’s Gear VR and Google Cardboard are the most common VR headsets in the world.
Even VR goggles the size of sunglasses would be pointless without wireless.
This may seem strange, given that mobile VR isn’t as capable, but the history of technology includes many examples of hardware and software seeing mainstream adoption only after it became easy for everyone to use. The gaming industry exploded once home-consoles meant that people didn’t need to travel to arcades anymore, and smartphones needed to be built into a neat, iPhone-sized package before they took off.
Virtual reality could well be the same. Even though we can use it in our homes now, we need to go much further before your grandparents will call you in virtual reality. Today’s best VR headsets are an expensive, confusing set of wires. That of course limits its range, but more importantly, it makes headsets hard to understand. The advantage of wireless is not just freedom – it’s also ease of use.
Why wireless will set us free
TPCast has already shown off wireless capabilities with the HTC Vive, using a system we had a play with at CES. And Oculus has a working prototype that rids us of cables entirely.
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Source: Digital Trends