Understanding how students want to interact with virtual worlds is a major goal of our study into VR and learning. VR prompts developers to re-think what it means to immerse someone, but we wanted to take it one step further. Do students see VR just as a way to experience content, or as a way to shape the virtual world around them?
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The responses we saw above showed us that most students are interested in creating VR content, but for teachers, what does that look like in a practical classroom setting? What about teachers who have never created digital content before?
Having worked with a broad range of content, teachers, subjects and students, we have found that creating in VR is not as complicated or scary as it sounds. In fact, there are a variety of ways that one can do this that draw from a range of skills, some focused on artistry and creativity, and others more technically demanding. We have broken them out into four categories with some examples to help you figure out what type of content creation might work best for you.
Keep in mind, most of these tools do not require coding, thus opening the door for all students and teachers to be creators.
Category 1: Artistic Creation
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Source: Medium