Last month, about 300 fans of the electronic artist Ash Koosha gathered together at 10 o’clock on a West Coast Wednesday night to watch the musician perform a set of his critically acclaimed music.
While another 31,000 people followed the hour-long performance on a Facebook live stream, Koosha spun a set with accompanying visuals designed by Hirad Sab and art direction from Strangeloop — in a virtual venue created by TheWaveVR.
The show never existed outside of the SteamVR and Facebook servers that were rendering hundreds of frames per second to distribute Koosha’s performance to the users who’d strapped on their Oculus or Vive headsets or tuned in to the live stream to see it.
Instead of the bunker-like interior of a typical club, replete with flaring (seizure-inducing) strobe lights, sweaty grinding bodies and e’s and whizz, viewers were treated to animated lights, dancing animated avatars and the virtual, shareable drugs that are part and parcel of TheWaveVR’s shows.
Koosha’s show was the fourth flagship performance to debut on TheWaveVR platform, but perhaps the first that fulfills the promise that virtual reality holds for the futurists who believe in it.
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Source: Techcrunch