Star Trek Bridge Crew Has One Annoying Flaw

We’ve lost count of a number of times we’ve jumped at the chance to play a Star Trek game over the years. 
 
From the more recently released Namco Bandai shooter on the PS3 and Xbox 360 to a copy of Star Trek: 25th Anniversary on my brother’s GameBoy back in the ’90’s.
 
But so few games or developers have been able so successfully translate the experience of being onboard or apart of a Federation starship quite like we’d hoped, that is until Ubisoft came along and made Star Trek Bridge Crew, a new game designed to be played entirely in Virtual Reality.
 
Incidentally, though, this isn’t just the best Star Trek game we’ve ever played, we’re fairly confident that it’s the best VR experience we’ve ever had too.
 
The game is available to play on a series of devices, from the HTV Vive to the more household Sony PlayStation VR. The bottom line is that the game is catering to a whole series of VR enthusiasts rather than a select few.
 
Once you’re hooked in players will find themselves onboard the Starship USS Aegis and taking control as one of four roles: the captain, a Tactical Officer (weapons), Helmsman (Driver) and a systems engineer controlling the ships power.
 
It’s possible to play the game entirely on your own, switching between roles whenever necessary and leaving the AI in charge of other roles, but during the majority of our time with the game (on PSVR) we were joined by three fellow players and that’s where the magic really happens.
 
Unlike other VR games, which hope to push the boundaries of what’s possible, beaming you to far away planets to tackle monsters or allowing you to assume the role of Batman, Bridge Crew takes a slightly different tact.
 
You’re completely stationary for the whole game and tasked with manning the controls to perform a series of missions throughout the cosmos.
 
Not that the game isn’t exciting, it’s just that you’re glued to your seat on the bridge of a starship.
 
Despite this, it’s impossible not to be impressed when you jump into the game – aside from the games comical floppy arm movements – you’ll love just how much Ubisoft has nailed the look of Gene Roddenberry’s sci-fi world.
 
We’ve no doubt that the most ardent Trekkie could probably find fault with something on the bridge or monitors adorning the ship’s interior and numerous stations, but from our own eyes, it looked great.
 
It’s also worth noting that during our time with the game, we played for a good two hours straight, but we didn’t experience the slightest bit of VR tummy trouble.and in
 
In truth, we probably could have (if we were allowed) kept playing for many more hours without a care in the world.

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Source: Dailystar

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