The Recto VRso Festival is an international festival of art and virtual and mixed realities, organised by the Art&VR Factory and Laval Virtual (https://www.laval-virtual.org/en/). It aims to present each year an official selection of artworks chosen by an international jury. It takes place in Laval (France) from April 3rd to April 11th, 2018.
Since 1999, Laval Virtual is one of the most important events in Europe showcasing innovations and new technologies. Virtual reality and augmented reality are the core of the show. With more than 150 exhibitors and 40 countries represented, a continuous increase of the number of visitors (17 700 in 2017) and a constant diversification of the business sectors (Industries, Heritage, Health, Formation, Marketing, Culture, etc.), it became a not-to-be-missed event for the VR/AR world.
For the 20th edition, Laval Virtual chose to support the artistic effervescence of the virtual and mixed reality field by highlighting the inherent connections between art and digital innovation.
With the Recto VRso Festival, Laval Virtual wanted to put a real spotlight on known and emerging artists which artworks in virtual reality opens new perspectives.
Your application to this call makes you eligible to the selection of your art project by an international jury and to be exhibited within the Recto VRso Festival. You automatically become candidate to a prize award. You will also benefit of a full-access pass for Laval Virtual, including the access to the exhibition and the professional events, and an access to the Virtual Reality International Conference (VRIC).
The application deadline is November 19th, 2017.
The theme of this first edition of the Festival is : Matière Réelle / Matière Virtuelle. (Real Matter / Virtual Matter)
* Required
INFORMATIONS AND APPLICATION RULES
Your answer may be formulated in french or english.
Your application will provide:
– Your contact and short biography
– A short description of the artwork
– A technical description of the artwork
– A comment on the link between the artwork and the festival’s theme “Matière Réelle / Matière Virtuelle”
(NB : you may freely interpret this theme)
– A list of precedent exhibitions
– An artistic presentation (in PDF format, max. 3 pages)
– A link to a short presentation video of the artwork
– A declaration of copyrights’ ownership
Deadline: November 19, 2017
NB: The candidate artwork must be complete before or during 2017
Applications are open to international artists or projects.
Format:
The submitted artworks shall question the virtual or mixed reality as an artistic medium. They must answer to linked problematics and/or use the following technologies : virtual reality, mixed reality, augmented reality, immersives installations, interaction, interface and robotic, multisensorial spatialisation, effects of presence, transdisciplinarity.
Rights:
No artwork with copyright restrictions will be accepted for review.
The person or company submitting the artwork is responsible for clearing all rights relevant to the use by the Art&VR Factory and Laval Virtual. All footage material, text material, music, as well as images used (such as film segments or off-air television) including Internet-sampled material must be clear of copyright restrictions.
The Art&VR Factory or Laval Virtual cannot be responsible nor liable for any copyright restrictions, or third party claims.
Notifications:
Applications selected by the international jury and the Laval Virtual selection committee will be notified by email by or before January 16, 2018. A full roster will be posted by the beginning of February. Those whose works are not selected will also be notified by email.
The artworks selected must be provided to the Recto VRso Festival according to the technical and scenographic description provided in the application.
High resolution still images from artworks and / or artist portraits may be requested.
CALL
«We want to interest the spectator, get him out of inhibitions, let him relax.
We want to involve him.
We want to put him in a situation that he causes and that he alters.
We want him to shift towards interaction with other spectators.
We want to develop in him a high capacity of perception and action.»
Assez de mystification, G.R.A.V. Manifesto, 1963.
With the emergence of digital, the participative and the environmental installation of the 60’s became interactive and immersive : the spectator dives into a virtual world and can interact within it in a pseudo-natural way.
Since the 80’s and the beginning of its expansion, virtual reality offers to the artists a wonderful medium with a large potential of immersion, interaction and presence. It allows them to create new artistic forms. How can it take the spectator into other possibles ? How can it explore other representation paths ?
This Recto VRso Festival’s first edition, with the exhibition “Matière Réelle / Matière Virtuelle”, want to allow the exploration of those axis of creation in perspective with the historical background of the virtual and mixed reality field.
We want to question the technological object as much as the hybridation between reality and virtuality. With art and virtual or mixed reality installations, the artist can deconstruct their medium, he can interrogate the real-time interaction, the immersion into a virtual world, the notion of space, the presence as a narrative or conceptual vector, the relationship aesthetic that rises between the spectator and the artwork and / or the real-virtual continuum as a dynamic of creation
Source: VRrOOm