NYU Researchers Build ‘Star Trek’ Holodeck For Real

The Star Trek franchise has seen numerous revivals, yet in the 50 years since its debut, much of its technology has remained in the world of science fiction. Most notably, the franchise’s “holodeck,” which allowed characters to interact in artificial environments and without being physically near each other, has intrigued researchers for decades. The researchers at New York University were moved enough to try to make it real.
 
The Holodeck Project, part of the university’s NYU-X lab that received a $2.9 million dollar grant from the National Science Foundation in September, aims to create a virtual reality room that allows real-time collaboration for teams working on a number of projects.
 
“I had been involved in simulation and I thought that the future of cross-disciplinary research would greatly benefit from an environment like the holodeck,” NYU-X Lab Director Winslow Burleson tells Inverse.
 
Burleson teamed up Ken Perlin, professor of computer science at New York University, as well as a number of other researchers from across different departments, to shape the multidisciplinary project.

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NYU-X’s Holodeck is just one of several self-proclaimed holodecks on the market. The Void, a company based in Utah, launched an interactive “hyper-reality” platform in 2014. It includes Leap Motion and Intel as partners but so far most of its applications have partnerships with entertainment companies. In 2014, Microsoft also announced its RoomAlive, a projection mapping system that could turn a basic room into an augmented reality entertainment experience.
 
Much like Void and RoomAlive, NYU-X’s Holodeck relies on existing technology.
 
“We intend to use much of the existing technologies as they emerge,” says Burleson. “We’re not advancing consumer technologies ourselves.”
 
But what will set the future holodeck apart is its appeal to a full sensory experience.
 
The VR for the Holodeck is designed to prevent eyestrain, fatigue, and nausea. Headsets combine motion capture technology with gyroscopes for enhanced tracking. Equipment will also incorporate affective and sociometric sensors to aid in capabilities like haptic touch.
 
The room itself will be equipped with large-scale tectonic qualities like a pressure sensing floor. The immersive nature of the Holodeck room means that even from thousands of miles away a movement of a researcher in a lab on one coast could be detected by a piece of equipment on another.
 
Its haptic capabilities will be especially crucial to its collaborative capabilities in research environments. The team has started to use robot proxies in order to move things in real life that may have been moved virtually by someone in a separate environment.
 
As Ken notes, the Holodeck’s appearance in Star Trek always involved a collaborative experience, not just use by individuals.
 
And unlike The Void, NYU’s Holodeck isn’t limited to one particular gimmick for the highest bidding studio. The infrastructure will eventually allow collaboration between remote teams working in fields including medicine,
 
For example, the Holodeck could be used by NYU’s Center for Urban Science and Progress in its scale testing of the soundscape of the city.
 
“If you have different people trying to think about the way sound might impact the city or impact themselves, you can look at the roles difference stakeholders have,” says Burleson.
 
But the project still has a long way to go.
 
“We all consider our job as a group is to get some base level simulation that can be used in labs elsewhere,” says Perlin.
 
While the NSF Grant will allow researchers to flesh out an infrastructure for a Holodeck — their goal for the first five years of the project — its ultimate capabilities depend on future technologies. Currently, the team is designing three rooms, including one for medical use, but as technologies evolve, future holodeck rooms will have new applications.
 
“As we think about the future rooms and capabilities we’d like to look at DIY processes and how users with moderate funding can construct their own instruments,” Burleson says. The rooms could also be incorporated into the future of smart homes, he says.
 
Of course, there’s still one important difference between NYU’s Holodeck and Star Trek’s.
 
“We’re not creating things out of thin air as they do in Star Trek,” says Perlin.
 
But that doesn’t mean it’s out of the question.
 
“Ten years out you get to the capability of very exciting things.”

 

Source: Inverse

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