Meet The Mind Behind ‘Free The Night’

Welcome back to Making mixed reality, a series celebrating the passionate community making mixed reality into a reality. Discover here how our most inspiring creators and fans got started with Microsoft’s technology, and how they are shaping the future of art, entertainment, and human connection with their vision.

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Created by Nicole McDonald and JauntVR, the full immersive app experience Free the Night is now available on Windows Mixed Reality. Read on to learn how its award-winning director made her childhood dream into a reality.
 
Recently, I had the pleasure of meeting Nicole McDonald, creator of Windows Mixed Reality immersive app experience Free the Night. But while some might bill the app as an interactive film, it would be an understatement to call Nicole simply a filmmaker.
 
In the 15 years since she began creating in multimedia, Nicole has worn many hats – from that of game designer, to NASA collaborator, to marketing campaign manager for the world’s biggest names, including American Idol, Cirque Du Soleil, and Toyota.
 
Now, Nicole is channeling her wealth of creative energy towards a new endeavor: the art of storytelling in mixed reality. The latest in a list of interactive films she’s created – many of which have been featured in festivals such as Cannes, Sundance, and SXSW – Free the Night is a collaboration between Nicole and cinematic VR producer Jaunt Studios. Designed exclusively for Microsoft’s Windows Mixed Reality immersive headsets, the experience enables audiences to place stars back into the sky and watch them glitter and swirl as they reclaim the night.

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You come from a background in advertising, filmmaking, and gaming. What led you to mixed reality as the medium for this story?
 
Nicole: I’ve always been interested in the marriage of narrative and technology, in understanding how innovative tools can enhance traditional storytelling. Mixed reality, to me, is placing the audience physically in the narrative, where they can participate and be moved emotionally by a story. It’s such a wonderful time of exploration, and we now have an audience that is curious, if not craving, these new media and experiences.

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The setting of Free the Night, inspired by the creator’s hometown.
 
What can audiences expect from Free the Night when they put on their headsets?
 
Nicole: In Free the Night, we become giants in a mountainous landscape, tasked with liberating the stars into the night sky. We need to be able to get low enough to the ground to extinguish the manmade lights of the city and reach high enough to place the stars back into the sky. This requires us to interact with the entire 360-degree virtual space, a range of freedom only afforded in mixed reality. With Windows Mixed Reality immersive headsets, our audience has the seamless tracking and full “six degrees of freedom” to actively engage in the narrative and explore all around them.

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The story begins with the silhouette of a girl releasing lights back into the night sky.
 
You mentioned that Free the Night encourages us to use our full 360-degree space with “six degrees of freedom” (6DOF). Can you tell me more about 6DOF for those of us who may be unfamiliar with it, and why you chose to incorporate it in your design?
 
Nicole: 6DOF is the freedom of movement in 3D space. Six axes of movement allow us interact with objects that are as low as the ground and as high as we can lift our hands – left and right, back and forth… all around us.
 
With immersive mixed reality, there’s something so delightful about playing with scale and exploring a narrative in 3D space. It challenges us to have new perspective and see and play in ways we haven’t before.

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Using motion controllers, audiences can swirl and play with the embers, freeing them into the night sky.
 
Free the Night has been tagged as both “cinematic” and “interactive” – two qualities that, in conjunction, set the experience apart from your typical film or game. What inspired you to experiment with mixing the two media?
 
Nicole: Honestly, it started when I was nine years old, in a basic computer coding class. We all worked on monochromatic monitors – the instructor explained that computers would someday show us more colors. Of course, he was describing monitors that would have RGB color profiles, but, at the time, I naively thought he meant that computers would allow us to see more colors than are in our current rainbow. My mind went wild. I made up stories of who and what lived in these unseen colors… What could they do that we couldn’t?
 
Ever since, I’ve been captivated by using technology as a creative tool. I always ask myself if my concepts allow my audience to see more “colors,” more worlds that we’d never see without the innovations of today. I love exploring how we might profit from experiencing and interacting with these kinds of stories and, most importantly, how can we add joy and wonder to our audience’s lives.

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Once freed, the stars sparkle and burst in impressive displays.
 
Did you have an ideal audience in mind when you decided to create this experience?
 
Nicole: Ideally, Free the Night is for everyone. It’s a universal story for human beings, and because it’s for all, I especially wanted it to be an invitation to those who haven’t necessarily found their space, or connection with content, in mixed reality. People sometimes think that mixed reality is just for gaming or 360-degree passive experiences, but I want my projects to be all-embracing interactive experiences – experiences in which everyone is enticed to participate in, rather than be intimidated by, the medium.

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Source: Windows Blog

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