2017 is set to be the year of immersive gaming going mainstream, with VR technology making its way onto the market from some of the biggest companies in the gaming world. It’s a multi-sensory experience that you have to do yourself to know what it’s like. The applications of VR as a part of our leisure time is inevitable, in fact that always seems to have been its primary aim. However, we’re starting to see companies experiment with VR as a learning technology and point of sale.
VR as a point of sale, or something that can facilitate it, is still in it’s very early stages. Companies are looking to offer the experience of a renovated home through VR, of buying a house or something as simple as shopping for clothing. The idea is to bring the online shopping experience into the home. But this isn’t my primary focus, I’m looking at the advent of learning through VR and how companies are looking to be on the bleeding edge of workplace and industry innovation.
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Source: Techreviewer