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Virtual reality isn’t confined to the entertainment world. There has also been an uptake of VR in more practical fields – it’s been used to piece together parts of a car engine, or to allow people to “try on” the latest fashion trends from the comfort of their home. But the technology is still struggling to tackle a human perception problem.
It’s clear that VR has some pretty cool applications. At the University of Bath we’ve applied VR to exercise; imagine going to the gym to take part in the Tour de France and race against the world’s top cyclists.
But the technology doesn’t always gel with human perception – the term used to describe how we take information from the world and build understanding from it. Our perception of reality is what we base our decisions on and mostly determines our sense of presence in an environment. Clearly, the design of an interactive system goes beyond the hardware and software; people must be factored in, too.
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Source: THE CONVERSATION