VR is fun. It can make you giggle or drop your jaw. But can it do real work? Can you actually design and develop something inside VR, all while taking advantage of its immersive properties for creativity? That’s the question we’ve been asking for the better part of a year at Co.Design. And now we have an answer.
Yes! At least in part. Because in what appears to be an industry first, every character and model in the new VR game Paulo’s Wing was drawn entirely in VR. And without any cleaning, the assets were brought right into the Unity engine to be placed in the game.
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Source: Fastcodesign