Above: Out of Ammo from RocketWerkz. | Image Credit: RocketWerkz
It’s tough to make a virtual reality game, but it is even tougher to make a profitable virtual reality game. And now developers are talking about it.
Light Repair Team #4 developer Eerie Bear Games has lost more than $36,000 making that HTC Vive puzzle game, according to a post from founder Joe Radak on blogging site Medium. He noted that he has seen some developers opening up about the difficulties of making VR games, like RocketWerks founder Dean Hall, who is directing the team working on the HTC Vive strategy shooter Out of Ammo. In a post on a Vive forum, Hall defended developers that take deals from publishers to bring a game exclusively to one headset VR platform, which is a practice that many gamers have expressed frustration with.
“Consumers have transferred their expectations from PC market to VR,” Hall wrote. “Specifically, they expect high quality content, lots of it, for a low price. I see constant posts, reviews, and comments like ‘if only they added X, they will make so much money! The problem is that just because it is something you want, it does not mean that lots of people will want it nor that there are lots of people even available as customers.”
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Source: Venture Beat