‘Breath Of Kings’ Teaches Us 360 Video Lessons

That’s me crawling around on the floor in the stage production of “Breath of Kings”
 
My name is Sébastien. I make theatre for a living in Toronto. I act in it, write it, produce it, and market it.
 
Not unlike startup developers, a lot of us in the theatre industry have to wear multiple hats to get our productions out the door. I’m here to put on one more hat: Immersive Video Researcher & Developer. Forgive me, I’m making this whole thing up as I go along.
 
As someone who’s been trying to put on memorable live performances since I was 10 years old, I see theatre as one of the greatest forms of entertainment out there… so long as you make it to the venue on time, can afford the ticket price, and don’t fall asleep halfway through. In an article for Intermission Magazine, I listed three ways that 360º/Immersive Video/VR could fundamentally improve the theatre industry. Now I’m conducting experiments and sharing my findings with people I think would benefit from it.
 
Let’s encourage our community to experiment with this new technology, share our findings, and push our medium forward, together. —“Virtual Reality and the Future of Theatre”
 
So in the spirit of sharing, I’m going to list 5 takeaways from the Breath of Kings trailer we shot in 360º at the Stratford Festival. To be clear, this is something I adapted to 360º and directed, alongside Jason Clarke from the Stratford digital media department, so all of this constructive criticism is levelled at me. Everyone else has been amazing.
 
Side note: Incase you haven’t heard of Stratford, it’s North America’s largest classical repertory theatre company, and it specializes in Shakespeare. The fact that they put up the resources to help us make a trailer in 360º is pretty forward thinking.
 
THE TRAILER

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Source: Medium

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