Ted Sundquist Talks The Chicago Bears, And VR

Ted Sundquist is a former NFL general manager and currently the CEO of a virtual reality quarterback simulation company. He gives his thoughts on the Bears’ QB situation and how his company is primed to ready quarterbacks in the future.
 
A year ago, we heard a lot about the Chicago Bears working with virtual reality to get their quarterbacks, Mike Glennon, Mark Sanchez, and Mitchell Trubisky, up to speed. The virtual reality trend isn’t going anywhere, in fact, as technology improves it becomes an even more viable way to safely train quarterbacks.
 
I recently had the chance to talk with Ted Sundquist, former general manager of the Denver Broncs, and currently the CEO of QBSIM, a new virtual reality company, to find out more about the practical use of their technology and how it can help quarterbacks. The video clips available from QBSIM are impressive, as is the brain trust behind this new company. They’ve yet to finalize any deals with college or NFL teams on their product, but they have several teams they have been speaking with.
 
Here’s what set’s their product apart from the competition.
 
The game-changing technology is the ability to track the movement of a real ball in real time. Systems on the market today are essentially enhanced game film. You have 360-degree video of a play and the QB can move in the pocket, but all the other players in the video will act the exact same way no matter what the QB does (because it’s video). With QBSIM, the movement of the player avatars responds to the movement of the QB and the ball, meaning the rushers will pursue you and your receiver can try to adjust to a throw (reach back for the ball, or jump ahead, etc.) The behaviors are governed by data from real NFL and college games, and you can segment the data so your QB is playing against a specific team’s defense.

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Source: Windy City Gridiron

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