Sony’s E3 Statements Put VR On The Sideline

With mostly prior confirmed PSVR titles presenting at E3 2018, we expected Sony to dedicate a few moments during its E3 2018 keynote to highlight the platform’s upcoming VR games, of course with the understanding that high-profile PS4 titles would mostly overshadow VR titles. Well, that’s a bit of an understatement.
 
After all was said and done, the only PSVR title to get time on the big stage was the PSVR-compatible title Trover Saves the Universe, a platformer from Justin Roiland’s Squanch Games that supports both PSVR and PS4. As one of the most tepidly-received games to debut at Sony’s patently declamatory presentation (which was first held in church-like venue to show off The Last of Us Part II, and then in a secondary auditorium to show the company’s other big-budget games), the level of evangelization of the platform and its upcoming VR games was lacking to say the least; it was a decisive emphasis on blockbusters over less crucial titles, and therefore PSVR in general.

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Image courtesy Squanch Games
 
Not even Beat Saber, the impressively successful VR indie title that’s done over two million dollars in revenue—practically unheard of for an indie game that hasn’t seen funding support from one of the big VR players—got time on the big stage. At-home viewers were treated to only a few seconds of the game during the intermission while actual attendees of the PlayStation E3 keynote moved from one auditorium to another.
 
Instead, Sony quietly put out a PSVR highlights reel shortly after the presentation ended, which wasn’t shown during the E3 keynote. Games shown in the video below (in chronological order) include: Trover Saves the Universe, Tetris Effect, Moss, Ghost Giant, Beat Saber, Firewall Zero Hour, DOOM VFR, Creed: Rise to Glory, Evasion, Star Trek: Bridge Crew, The Persistence, Star Child, Skyrim VR, Jupiter & Mars, AstroBot: Rescue Mission, Vacation Simulator, and Superhot VR—many of which were previously known or even launched last year.

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Source: Road To VR

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