HP Partnership Expands Advanced VR Training

Image Credit: PIXO VR / HP
 
From utilities companies to first responders, more industries are adopting rich virtual training experiences for training purposes.
 
There is a growing plethora of Industry 4.0 use cases for immersive technologies, and companies like Microsoft have partnered with various developers to launch collaborative and remote assistance applications.
 
Tech like virtual, augmented and mixed reality, leverage cognitive embodiment to reinforce learning. This works particularly well in scenarios such as medical training which involve the performance of both mental and physical tasks.

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“For decades, people have dreamt about VR’s endless potential, but the way forward to actualizing it has been uncertain. With something that promises to change society, it’s natural we ask big questions. But the first questions that must be asked and answered are practical ones: where does it start? How can it deliver immediate value, such that the momentum to adopt the technology becomes irresistible?”

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Huang says that for a number of challenging verticals, such as First Responder training, the gains in terms of cost, risk, efficiency and performance can all be significantly improved with the adoption of VR Training.
 
“The opportunity is vast and still largely untapped, but the imperative is to focus on need. With VR Training, we can deliver real impact for real people and businesses—not tomorrow, but right now. With VR Training for enterprise, we see a perfect launch pad to get there, to arrive at universal adoption. The first rule of invention, and by extension, innovation, is: find a need and fill it. With VR Training there are so many needs we can address for global business.”

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Games and other entertainment-focused experiences tend to grab the limelight with VR in many scenarios, but these are the sort of practical applications that will carry the technology through to the next stages. The ROI they bring will encourage continued investment in both hardware and software to the point where we might not be able to distinguish between educational simulations and gaming.
 
Come to think of it, there’s no real reason why the two should be mutually exclusive in the first place. It might just be me, but some of the most fun I’ve had in the past couple of years was with some of these enterprise applications. At the end of the day, separating work and play is becoming an increasingly outdated concept, and that’s a good thing in my book.

 

Source: VR Scout

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