Getting Lost In Zero Latency Warehouse-scale VR

The Zero Latency technology has improved quite a bit in the two years since the New Atlas team last played(Credit: Noel McKeegan/New Atlas)
 
The concrete floor was perfectly flat, and roomy enough to park a fleet of buses – but you wouldn’t know it looking at our editor Noel, who was stumbling slowly forward like a pulled-over driver who’s not getting his license back. As far as he was concerned, he was walking a tightrope that was twisting underneath him. That’s the power of Zero Latency’s free-roaming virtual reality system, and our second trip into that Melbourne warehouse revealed just how many mind-bending new tricks the team has come up with over the last few years.
 
The New Atlas crew last checked out Zero Latency about two years ago, when the company was just about to open its second site – in a Tokyo arcade – and launch a new game. Fast forward to now and the tech has improved, the game library has expanded and there are 18 different sites in nine countries. So we thought it was about time we went in for a rematch – and we were not disappointed.

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Source: New Atlas

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