European City Digitizes Itself For AR, VR, Games

© Umbra
Part of virtual Helsinki
 
Second Life was a fantasy world, a frontrunner in creating virtual worlds for human creativity to thrive. Modern technologies like augmented reality and mixed reality, however, are combining real and virtual elements to create exciting new possibilities for fun, work, and media.
 
A particularly impressive example was just announced today: virtual Helsinki.
 
50 square kilometers of Helsinki is now digitized into a 700 gigabyte texture-mapped 3D mesh that graphics optimization and AR cloud vendor Umbra can stream to AR and VR headsets … or even your web browser.
 
That’s impressive, but it’s just the beginning. With a 3D model of 50 square kilometers of the city, gaming publishers could create almost-true-to-life playscapes for massively multiplayer games. Think Fortnite, but in a realistic, real-world settings.

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Source: Forbes

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