Building Virtual Worlds is no easy feat to overcome. Imagine being given the task of creating a virtual world or experience which exhibits and invokes certain information and emotions in the players. That in itself is difficult. But, it doesn’t end there. Add onto that the fact of only having two weeks to complete the project in groups of three to four people whom you barely know, are from different cultures, all at the same time also having different perspectives, and desires for the projects end-state. It is an incredibly rewarding and enjoyable journey to be a part of, but that doesn’t take away from its level of difficulty.
This is the way Carnegie Mellon University’s Entertainment Technology Center(ETC) arranges one of their classes for first semester graduate students. Building Virtual Worlds is part of a four class curriculum called “The Immersion Semester” where we learn all of the skills the school deems are necessary to succeed in the following years.
BVW consists of five two week rounds in interdisciplinary teams, making games and experiences in Virtual Reality and Digital Spaces with specific constraints. We have had the privilege of working with The Oculus and Leap Motion, HTC Vive, Makey-Makey, Playstation Move, Microsoft Kinect, The Microsoft Hololens, The Jam-o-drum, Cozmo Robots, Google Tango, and The Cave.
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Source: Medium