The Meta team was at Unite, Unity 3D’s annual flagship conference held this year in Los Angeles from 1 Nov – 3 Nov, to collect feedback from developers and designers on the resources and support they wanted and needed. We also had the opportunity to attend several insightful sessions at the conference, and we wanted to share the learnings and insights from those sessions with everyone!
The sessions we were able to attend were of varying degrees of technical information, but we’ve organized them into two sections: “New Tools” and “Best Practices”. Feel free to jump around to any section that most interests you, or read everything from the beginning section to the end. Enjoy!
New Tools – EditorVR: Develop Directly in VR (coming out in Dec 2016)
Unity’s EditorVR tool will be game-changing for any developer building for VR or AR because it bridges a critical gap between editing a scene — limited to 2D until now — and testing out your VR app in 3D. They featured their in-VR scene editor during the opening keynote at Unite, and dedicated a session on Wednesday to outlining their approach. We found this session very insightful and can’t wait to start working with it.
One of the greatest challenges VR developers face is having to switch into play mode in order to see their creations. This often involves taking off headsets and is a huge pain point for anyone who’s building for 3D spaces (think VR, AR, and 360 video). Unity Labs has attempted to solve this with their EditorVR tool, an intuitive interface for editing scenes from within VR:
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Source: Metavision Blog