HoloLens Clean Text Scaling Ratio: What To Know

Designing for mixed reality, especially for the HoloLens, can present unique challenges. Dong Yoon Park, a Principal UX Designer at Microsoft with a passion for typography, recently gave a talk to the Windows Holographic Users Group Redmond (WinHUGR) about the pitfalls he ran into trying to convert what started out as a 2D iOS app 5 years ago to the newer 3D Holographic frontier with Unity.
 
At first, Yoon disregarded the idea of converting his app to the 3D space, but somehow had a change of heart. In a recent post on Medium, he said, “… as soon as I started putting type into 3D space with HoloLens, I realized that typography in a mixed reality space could be really gorgeous! It has a totally different physicality compared to traditional display or paper media.”

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Once Yoon’s new piece of code has been added to the HoloToolkit, expect a full rundown of how it works and what the best practices are to use with it, so stay tuned here on NextReality.

 

Source: Reality News

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