Rec Room Social VR App Creator Raises $5M

Rec Room is a zany social virtual reality game, where you can play within a virtual sports environment while chatting with others in the same virtual space. And it was novel enough to enable its developer, Against Gravity, to raise $5 million in funding.
 
The funding announced today came from Sequoia Capital, First Round Capital, Acequia Capital, Vulcan, Maveron, Anorak Ventures, Betaworks, and The Venture Reality Fund. It’s interesting to see large general tech VC firms like Sequoia and Vulcan join what is otherwise a group of VR-focused investors.
 
Rec Room lets VR users from around the world meet and interact with each other in the medium of VR, which feels more immersive because it gives users the ability to roam through it in 360-degrees. You can play games, like tossing a ball to each other or playing ping-pong.
 
“With Rec Room, we wanted to learn by doing, build it as fast as we could, and get it in the hands of users,” Nick Fajt, CEO of Against Gravity, said in an interview with GamesBeat. “We want to give people things to do together. We wanted to give them games to play together. We wanted give them toys and objects to break the ice between people.”
 
Fajt formed the company with colleagues from Microsoft’s HoloLens team, which is creating augmented reality technology. The game launched in the late spring of 2016, as the HTC Vive and Oculus Rift headsets debuted.
 
The founders didn’t want to just build a chat room; they wanted to build a community. That turned out to be the right move, as Rec Room has proved popular. Fans have played more than a million games together, and more than 100,000 played in the second half of 2016. For the fledgling medium of VR, that’s a pretty good crowd. Fans have also fired nearly a billion paint balls at each other in VR. The average play time is 35 minutes.

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Source: Venture Beat

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