AR Looked More Promising Than VR At GDC

Last week we saw the best of the best in VR at the Virtual Reality Developers Conference. It’s an offshoot of the Game Developers Conference, and both are professional trade shows that show off the next wave of new games. This year, though, was particularly important for the VR sector of the industry. Now that quite a few consumers have gotten their hand on the Vives, PSVR, the Oculus, or any of the portable headsets you can mount on your phone, they’re all waiting for more great games they can play on their expensive HMDs.
 
But, I don’t think the next batch of games is coming. Sure, there are a few interesting projects on the horizon, like Mage’s Tale, a VR adventure in the same universe as a Bard’s Tale, but those are few and far between. Even worse many of these games come with some hefty reservations. Mage’s Tale, for example, still doesn’t have a solution to the movement problem, something I mentioned that VR devs would need to tackle months ago. Robo Recall, a free game from Unreal Developer, Epic, doesn’t push much either. And, in fact, it’s mostly a beefed-up tech demo.
 
The only games that gave me real hope for the future of VR were strategy and tactical games like Brass Tactics — an RTS where you battle armies across a digital table. These feel like the most natural use of Virtual Reality — position their players as gods, commanding complex battlefields and adapting to situations they can see evolve before them. And they don’t require players to move around too much. But it’s hard, if not impossible, to imagine an entire platform or industry sector to survive solely on one of the most niche genres in gaming.

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Source: Geek

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