Wireless VR Is What We’ve Been Waiting For

Companies developing VR headsets are racing toward wireless six degrees of freedom. This means you can move in any way and your experience in VR matches what you would expect. Headset freedom seems to be virtually solved either using external sensors like Rift and Vive, or using inside-out tracking pursued by Google, Microsoft, Intel and Facebook.
 
These inside-out solutions are a great step forward for ease of use. It is much easier to get in and out of VR because there’s no setup involved, making it quick to move from one room to another. While Microsoft is shipping inside-out headsets that still tether to a PC for high-end rendering, this type of tracking is also a pathway to standalone systems that put everything needed for VR into the headset itself.
 
There’s a major limitation to these inside-out solutions though — controllers and input. We have yet to use compelling controllers that offer six degrees of freedom for your hands with an inside-out headset. Microsoft is planning a promising solution with a pair of light-up controllers that can be accurately tracked as long as they are in the view of the sensors on the front of the headset.  This could be a sweet spot for Microsoft, but we are skeptical inverse kinematics and the sensors inside the controllers themselves can be used to provide experiences as compelling as what’s available with the HTC Vive or Rift with three sensors.
 
Which brings me to the most impressive and compelling VR experience I’ve ever had. 

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Source: Upload VR

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