Back in April thousands landed in Bristol from across the globe for the biggest virtual reality conference in Europe – VR World Congress (VWRC).
The event, which is in its third year, showcased virtual, augmented and mixed reality technology as well as speakers specialising in some of the most advanced virtual reality technologies from the South West and beyond.
It was an event that was not to be missed. So, for those who did, you’ll be pleased to know that you can now catch up on many of the talks and panels via the VRWC YouTube channel.
Particularly impressive was the conference’s high-tech highlights video which you can see below:
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Daniel Efergan is the Group Creative Director of Digital at Bristol-based Aardman Animations. His talk dissected Aardman projects to look at how emotional connections between audience and story are established in VR, and how genuine mastery of this new medium is a long way off.
The importance of touch: Mid-air haptic feedback for VR & AR – Tom Carter, Ultrahaptics
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Maria, a senior lecturer at the University of the West of England spoke about the design of virtual learning experiences and the affordances of immersive 3D virtual world environments for education and training.
Panel: VR Finance – Startup to Scaleup ft. TLT, BFI, Immerse UK, Accelerated Digital Ventures, Business West
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Lukas, a Bristol-based freelance VR Developer at Good Sport Games, used his talk to give practical advice gained from personal experiences, detailing tips and tricks for optimising mobile VR. There’s plenty of advice to give, but his talk focusses on how to actually use that advice in real-life situations.
Creating magical experiences: Behind the scenes with Google Daydream and Warner Bros Fantastic Beasts VR – Resh Sidhu, Framestore
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Over the past few years, AR content creators have been limited to creating ‘marker-based’ AR experiences, using toolsets such as Vuforia or ARToolkit. In this session Ed – an interactive imagery specialist at Scape AR – walked the audience through a new tool for creating city-scale AR content, allowing developers and creatives to truly bring the virtual world to life.
VR’s Out-of-home Opportunity – Kevin Williams, KWP
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This panel explored the part haptics must play in the future of truly immersive, interactive experiences. From tactile experiences to kinesthesis, the panel covered the information that a sense of touch can give the user, what current technologies can do to simulate this information and how they see haptics being brought to virtual worlds in the future.
Designing for VR/AR – Mary Cassin, Google
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Source: Tech Spark