How Does Gran Turismo Fare With PSVR?

Around about a year ago, we hopped inside Gran Turismo Sport’s cockpit with a PlayStation VR headset on and walked away somewhat unimpressed. We felt that the game looked fine in virtual reality – better than DriveClub VR, we commented at the time – but we weren’t exactly blown away, especially after seeing the title running in HDR on a gigantic 4K display.
 
Some 12 months later, we’ve finally got to try out the final product with PlayStation VR, and it’s excellent – but totally underutilised. Firstly, the presentation: it’s definitely a step down in terms of image quality purely because of the resolution inside the headset and the technical limitations of the PlayStation 4 – but it’s much better than its immediate peers.
 
While environments can look a little “cardboard”, the lighting – as is also the case on a standard display – is extremely impressive, and Polyphony Digital’s meticulously detailed cockpits really come to life in virtual reality. Being able to physically sit inside an array of obsessively accurate vehicle interiors is an incredible experience, and PlayStation VR enhances gameplay, too.
 
It’s the simple things that stand out, like being able to physically glance at your rear and side mirrors to get a view of the field behind you – or the way you can “look” into corners and judge the position of your car. Virtual reality seems like an ideal fit for driving games, and while DriveClub VR hinted at what the technology can offer, Gran Turismo Sport realises the vision.

,

 

Source: Push Square

more insights