Sports Virtual Training Systems (Sports VTS) has announced this week that it has built proprietary technologies to help train quarterbacks without risk of injury, an immersive simulator called QBSIM.
QBSIM is the first product from Sports VTS, allowing quarterbacks to throw an actual football directly into a VR environment, developing the enhanced skills and in-game instincts required to succeed on the playing field. So by simulating a real game environment, QBSIM ensures that virtual training inside the simulator leads to real results on the field.
“Sports VTS will redefine the world of sports training by allowing athletes to practice in complex, simulated scenarios that train both the mind and body simultaneously,” said Ted Sundquist, CEO and Founder of Sports VTS, and former Denver Broncos General Manager. “We’ve combined revolutionary technologies at the forefront of Virtual Reality with decades of experience preparing professional athletes, creating a system that allows a team to fully develop EVERY quarterback on their roster in a realistic, game speed environment and without the risk of contact injury.”
“It’s difficult for young quarterbacks to develop and be ready to succeed in the NFL without a great deal of game experience,” continued Sundquist. “QBSIM makes every day a Game Day. We create a full simulation that requires reading defenses, calling audibles, and throwing an actual football under pressure from a realistic pass rush. And just like on Game Day, the accuracy of the throw determines completion, incompletion or interception by the actions and reactions of virtual players.”
Sports VTS will launch its first product, QBSIM in early 2018.
Source: VR Focus